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INDICE: Introduction. Part I: Programming a Computer. Chapter 1: Learning Computer Programming for the First Time. Chapter 2: All about Programming Languages. Chapter 3: How to Write a Program. Chapter 4: The Tools of a Computer Programmer. Part II: The Building Blocks of Programming. Chapter 5: Getting Started. Chapter 6: The Structure of a Computer Program. Chapter 7: Variables, Constants, and Comments. Chapter 8: Crunching Numbers and Playing with Strings. Chapter 9: Making Decisions with Branching Statements. Chapter 10: Repeating Yourself with Loops. Chapter 11: Dividing a Program into Subprograms. Chapter 12: Storing Stuff in Arrays. Chapter 13: Playing with Object-Oriented Programming. Part III: Advanced Programming Topics. Chapter 14: Sorting and Searching Algorithms. Chapter 15: Debugging Programs. Chapter 16: Optimizing Your Code. Chapter 17: Creating a User Interface. Part IV: Internet Programming. Chapter 18: Playing with HTML. Chapter 19: Making Interactive Web Pages with JavaScript. Chapter 20: Using Java Applets on Web Pages. Part V: The Part of Tens. Chapter 21: Ten Additional Programming Resources. Chapter 22: Ten Cool Programming Careers. Appendix A: Common Loop and Branching Structures. Appendix B: Free Language Compilers and Interpreters. Appendix C: Common Programming Terms. Appendix D: Installing the CD Compilers. Index. Wiley Publishing, Inc. End-User License Agreement.
Primary audience Computer science students, new programmers with little or no prior programming experience. Secondary Audience: Seasoned programmers looking for programming best practices.
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